CUSTOMER STORYTELLING — REQUIREMENTS → JOURNEY → DECK/DEMO → PROTOTYPE → HANDOFF

A customer-ready planning story that turns messy deadlines into clear next actions

Translated workload + deadline constraints into a clarity-first journey, interactive prototype, and deck-ready narrative—so users prioritize faster, schedule smarter, and stay on track.

Designed for rapid iteration with reusable components, edge states, and handoff-ready specs—so teams can ship consistently and scale the system.

Artifacts: Journey map • Process flows • Story beats/deck • Hi-fi mockups • Interactive prototype • Visual specs

Metrics: 8 screens • 10 components • 3 story iterations • 6 feedback loops • 1 demo flow

ROLE

Experience Design (UX)

EXPERTISE

Journey • IA • Prototype • Content system • Design systems

YEAR

2024

Project description

Project description

Project description

Study Planner is a focus-first planning system packaged as a customer-ready story—turning messy deadlines into clear next actions without overplanning or guilt loops. I translated student + workflow needs into a clarity-first journey (capture → prioritize → schedule → progress → adjust), then built the supporting UX system (flows, states, components, and rules) so the value is easy to explain, easy to demo, and easy to ship.

Instead of “more features,” the system prioritizes decision clarity + resilience: 1–3 daily priorities, frictionless rescheduling, and full edge-state coverage (empty/loading/error/recovery) so progress continues even on imperfect days. Deliverables were designed for reuse (components, variants, specs) so teams can iterate fast and scale consistently.

Timeline

3–5 weeks — Discovery → Journey/Flows → Hi-fi → Interactive demo → Validation loops → Handoff

Background

Students don’t drop off because they lack ambition—they drop off when planning becomes cognitive overload: too many tasks, unclear priorities, and the feeling that a missed day “resets” everything. Study Planner reduces decision fatigue with a clarity-first planning flow, fast feedback loops, and a component-driven UI system that scales—making progress feel simple, presentable, and repeatable.

Deliverables

Journey map • Flow diagrams • Interactive prototype • Deck-ready narrative • Component + state system

Process

Process

Process

EEnd-to-end experience design built for customer storytelling: requirements → journey → deck/demo assets → prototype → handoff.
Designed to reduce decision friction and handle real-life variability (missed days, changing workload, low-energy moments).

1) Cross-functional + constraints

Partnered with PM + Engineering to translate study workflow constraints into a clear decision system: key moments, edge states, and handoff-ready behavior.
Aligned early on feasibility so the story, prototype, and build stay consistent.

2) Story templates / flows / diagrams

Used repeatable templates to produce journey maps, process flows, and concept diagrams—making the “before → after” narrative easy to grasp and reducing downstream rework.

3) Fast iteration

Moved quickly from flows → wireframes → hi-fi → interactive prototype.
Used feedback loops to refine clarity, hierarchy, microcopy, and reschedule/recovery behavior.

Research & Insights

Goal: understand why students drop off and what “good planning” feels like under pressure.

  • Ran quick interviews + lightweight survey to map pain points (overplanning, unclear priorities, guilt loops).

  • Synthesized into 2–3 JTBD and success metrics: faster task selection, fewer “what now?” moments, higher perceived control.

  • Key insight: students don’t need more reminders—they need a system that reduces decisions and supports recovery.

IA & User flows

Designed the experience around decision moments (not screens):

  • Capture tasks → prioritize (1–3 focus slots) → schedule (time blocks) → daily check-in → reschedule/recover

  • Defined system states: empty/loading/error/recovery for predictable behavior

  • Built a Today-first information hierarchy to keep attention narrow and action-oriented (calm + demo-friendly)

Design, prototyping & iteration

Started low-fi for structure, then moved to hi-fi with accessible typography + reusable components

  • Prototyped key interactions: quick prioritization, one-tap reschedule, Minimum-Effort mode

  • Ran rapid validation loops to improve clarity, comprehension, and confidence under constraints

Handoff-ready specs

Documented components, variants, spacing, and edge states for consistent implementation

  • Provided interaction notes (missed-day logic, reschedule rules, error handling)

  • Packaged as a demo-ready narrative + reusable system for scalable reuse

Deliverables

Journey map • Flow diagrams • Story beats/deck • Interactive prototype • Component + state library • Handoff specs

Solution

Solution

Solution

Smart task breakdown

Converts high-level goals (e.g., “Finish Chapter 5”) into sequenced, doable steps with effort estimates + time blocks. Adds context (deadline, difficulty, dependencies) so planning stays light and execution stays realistic.
Impact → less overwhelm • clearer starting point • faster follow-through

Focus-first Today view

A single screen built for fast decisions and consistent follow-through:

  • Top 1–3 priorities with a short “why this matters” cue

  • Time blocks + Next Best Action (clarity-first CTA)

  • Progress + predictable states (empty/loading/error/recovery) to keep the UI stable

  • Momentum microcopy (actionable, non-judgmental, zero guilt language)

Recovery and rescheduling

When users miss a day, the system supports graceful recovery instead of reset:

  • One-tap reschedule based on remaining days + available time

  • Minimum-Effort Mode (short, realistic plan to restart momentum)

  • Non-punitive progress logic with clear next steps after slip-ups

  • Handoff-ready edge cases (missed day, overload day, incomplete task, schedule conflicts)

Results

Results

Results

“Designed a focus-first study planner that reduces overwhelm, helps students start faster, plan realistically, and stay consistent—through clarity-first priorities and recovery for imperfect days.”

Faster planning, more doing

Moved users from manual scheduling to a guided breakdown + Next Best Action model in a single-screen Today view.
Impact → faster task selection • fewer “what now?” moments • quicker start-to-study behavior

Better consistency through recovery

Designed one-tap reschedule, Minimum-Effort Mode, and non-punitive progress logic so missed days don’t feel like a reset.
Impact → stronger return-to-plan behavior • more completed sessions even on low-energy days

Higher confidence and clarity

Made priorities visible with 1–3 focus slots, clear time blocks, and predictable edge states (empty/loading/error/recovery) so the system stays calm and understandable.
Impact → higher perceived control • studying feels manageable, not chaotic • easier iteration from feedback

TL;DR

I turned study overwhelm into a focus-first planning system—breaking deadlines into doable steps, surfacing a Next Best Action, and enabling graceful recovery after missed days—demoable and ship-ready.

Open to UX/Product Design Internships

© 2025 Prakhar Dewangan

Open to UX/Product Design Internships

© 2025 Prakhar Dewangan

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